Bekkir

Bekirr is the name of a Cardassian animal that is similar to a badger. It is a reclusive creature and happens to be the name of a race from the Gamma Quadrant. This species was ruthless however they were isolationists. The Cardassians attempted numerous times form relations with the race however all attempts at doing so were rebuffed and destroyed.

First encounter with this race came at Deep Space 9 when a vessel from this race came to the station in search for what they believed to be one of their kind captured. The command staff of Deep Space 9 attempted to negotiate with tbe Bekirr but the aliens decided that a quick assault was necessary to regain their captured colleague. Boarding the station, they began slaughtering the inhabitants and insured that no distress signal would leave the station. In the end, all the inhabitants of the station and the aliens killed each other leaving a derilict in space.

What neither side was aware of, there was no captured Bekirr but an automated distress signal from some Bekirr equipment that Quark and Odo uncovered and accidently activated it. The pair found a key-like device within a Cardassian box and learnt that it was one of the many relics found by the Cardassians as they explored the Gamma Quadrant and returned with the artefact, not knowing what it's purpose was. The duo eventually were capable of returning back into the past before the Bekirr arrived with Quark explaining to the Bekirr what the situation was. The alien ship beamed the device onboard and left peacefully.

Appearance and Biology
The Bekirr are a humanoid shaped species that have a resemblance to reptiles with small spikes over their faces and large eyes. Not much is known about their society or biology except that they were a very cold race and spoke in a near machine-like voice.

The Bekirr wear a form of armour and black shaped helmets. There seemed to be two classes of Bekirr within their military namely the standard rank and file warrior as well as an officer class who were inquisitors.

Technology
The Bekirr are quite an advanced species that were unique in that they used projectile weaponry against their enemies which consisted of equivalent of such devices in the form of rifles, pistols and on one occassion fired a form of rocket launcher. They launched powerful torpedoes as ship board weapons against their enemies. What made the Bekirr dangerous was a metallic alloy on their personnel armour or ship hulls which was capable of reflecting energy weapons (or at least, phaser beams). This metal was also capable of passing through force fields with no resistance.

Bekirr soldiers (or certain officials) possessed a small key-like device that is essentially a time travelling device which propelled the user several days into the future. The user could effectively escape pursuers or other threats by going into the future and then return when the danger or threat has passed.