Hazard team

The Hazard Team was an elite force of tactical officers, medics, marksmen, and pilots, that were utilized to take control of extreme situations and high-risk away missions aboard Federation starships.

Concept
The team was the brainchild of Lieutenant Commander Tuvok while still aboard the USS Voyager in the Delta Quadrant. For Voyager's unique situation, he felt that a team of advanced strike officers were very necessary in the vastly unexplored region of the Delta Quadrant. To that end, he held a tryout on the ship open to any personnel, excluding senior officers, for the Alpha and Beta squads of the Hazard Team. The team was to be the answer to many dangerous situations, including high-risk away missions, defense of the ship, or even assistance within the ship's own high-risk areas.

Tuvok ended up assembling quite possibly the finest team he could have hoped for, although it's genesis hardly reflects that.

Team Incarnations

 * USS Voyager Hazard Team
 * USS Enterprise-E Hazard Team

For more information on all of team members in this profession, see the Hazard Team personnel category.

Hazard Suit
The Hazard Suit is the standard for all team members. Designed by Lieutenant Commander Tuvok, it was devised for maximum maneuverability and ease of movement. In addition to being accepted as a regulation unform aboard Voyager, the Hazard Suit is equppied with a Tactical Eye Display, or simply TED, which gives the wearer a crosshair for weapons aiming and a scope for sniper shooting. The TED would also relay mission objectives and tactical information uploaded by the operations manager, or the team's Weapons Specialist when such information was pertinent. The TED could also be tied into a team member's tricorder and display information directly from the scan results.

The suit itself features a universal power adapter, that allows it to replenish its internal energy stores from almost any uplink, even some alien consoles and terminals. Anabolic protoplasmers and internal dermal regenerators were also installed to increase overall resiliency against weapons fire, as well as aid the wearer if he/she were to be injured. In order to activate these features, a corresponding power terminal would need to be located, which would then activate the systems and recharge the wearer's health. In order to repair damage to the suit, it was also laced with millions of nanites, which would then repair physical and cosmetic damage to the outer layers. The suit's footwear was reinforced and contained magnetic strips on the outer sole, should the team enter an area with little or no gravity. When coupled with a helmet, the suit could also be used for extra-vehicular activity (EVA) when deployment was necessary in the vacuum of space.

The suit also included a personal transporter buffer for easy storage of many items in a null space that can be rematerialized at virtually any time. The buffer contained such things as weapons, a helmet for EVA, or pattern enhancers for easy extraction after mission completion. The suit could also withstand great temperatures, and was resilient to most forms of chemicals. The design also included a minimal shock absorber, should the wearer have the misfortune of falling from considerable height. However, there is a limit to how much damage this portion of the suit can take and would most likely cause either minimal or extreme harm (depending on the height fallen) to the wearer.

When the team was transferred aboard the USS Enterprise-E, improvements were made to the suit. Enhancements to the TED included the ability to artificially boost gain levels in all photonic registers (which allowed for a degree of nightvision) and (when coupled with a field tricorder) an angular proximity discriminator, which helped the wearer distinguish between hostile and friendly targets. The suit also sported enhanced damage control through a phase matrix converter, and integrated ammunition for ease of reload. In addition to the damage resiliency features of the original design, this suit added a new system of nanites which allowed field-medic level assistance of organic wounds. This version of the suit also contained the updated Starfleet uniform style, which was previously inaccessible to the Voyager crew in the Delta Quadrant.

Weapons
The team is standardly equipped with a regulation type-2 hand Phaser, a Compression Phaser Rifle, and field tricorder. Other weapons included Seven of Nine's Infinity Modulator, or simply I-MOD, as an effective countermeasure to Borg weapon adaptation. Other Federation compliments include the Enhanced Compression Rifle, the Federation Assault Rifle, the Compund Grenade Launcher, as well as mini Photon/Quantum torpedo launchers. Other weapons the team has encountered include Tetryon Pulse Disruptors (and Gatling Guns), Etherian Stasis Weapons, Scavenger Rifles, Romulan Radiation Disruptors, Dreadnought Arc Welders, and other forms of heavy weaponry.

See the Star Trek: Elite Force weapons category for a complete list of weapons found in the game series.

History
The team was highly influential in overcoming the threat of the Vorsoth, who trapped Voyager in a dampening field in 2376. Overcoming pirates, strange new species, invasion, and kidnappings, the team eventually defeated the Vorsoth and were returned to normal space. The team was also a highly contributing factor to Voyager's return to the Alpha Quadrant.

The team also helped to disban a rogue Romulan militant group known as the Empty Crown, as well as stop millions of murderous Idryllian Exomorphs from laying waste to most of the galaxy.

Tuvok's idea that Starfleet could use such a force has proven to be correct, and Captain Jean-Luc Picard, as well as Admiral Kathryn Janeway, have both said that they will recommend this concept to be employed throughout all Starfleet vessels. (games: "Star Trek: Voyager - Elite Force" and "Star Trek: Elite Force II")