"... Wild Goose Chase!" was a two-page game insert in Star Trek Annual 1978 and Star Trek Annual 1986. The premise of the game involved the crew of the USS Enterprise collecting technology from six tribes, each living on a different plateau of an alien world.
Description
- A Wild Goose Chase! That's how Chief Medical Officer McCoy decribed the mission, and while Spock acknowledged no evidence of an enraged aquatic fowl, he agreed the assignment was most demanding.
Summary
While in orbit of the planet Klatoor, James T. Kirk, Leonard McCoy and Spock discussed the complexities of their assignment. Temporal disruptions and disruptive magnioactivity limited the use of transporters, so they would use shuttlecraft. Personnel were required to visit six isolated tribes on the surface, each of which possessed a component to a building a device of critical importance to the Federation.
References
Characters
Starships and vehicles
- USS Enterprise (Constitution-class heavy cruiser) • unnamed USS Enterprise (NCC-1701) shuttlecraft (Enterprise shuttlecraft)
Locations
Planets and planetoids
Planetary locales
- Klatoor
- Amsha Plateau • Belga Plateau • Gnass Plateau • Kla Plateau • Shema Plateau • Zelu
Races and cultures
- Klatoor natives
Lifeforms
Materials and substances
Technology and weapons
- cyclonic generator • starship • transporter
States and organizations
Ranks and titles
- captain • chief medical officer • commander • commanding officer • doctor • first officer • science officer
Other references
- decontamination • energy • government • lifeform • light • magnetism • magnioactivity • matter • microorganism • nation state • planet • races and cultures • radiation • space • technology • time • time deceleration • uniform • universe
Appendices
Background
- Players rolled dice to determine the number of moves along a board. Experiences along the way to the various tribes included magnioactivity, temporal disruptions, instrument failure, attacks by space wasps, and giant molten lead geysers, which either aided or obstructed players' progress.
- It was not explained how each of the tribes came to have a different piece of technology needed for the cyclonic generator.
- The game accompanied TOS comics: "One of Our Captains Is Missing!", "Prophet of Peace" in Star Trek Annual 1978, and TOS comics: "Ice Journey", "Furlough to Fury" in Star Trek Annual 1986, suggesting a placement near those stories in 2266.
Images
Connections
Timeline
Published Order | ||
---|---|---|
Previous comic: Voyage of Discovery |
Star Trek board games | Next comic: Space Chase |
Chronological Order | ||
Previous adventure: Ice Journey |
Memory Beta Chronology | Next adventure: A Hint of Life |
Previous comic: Ice Journey |
Voyages of the USS Enterprise (NCC-1701), Year Two | Next comic: A Hint of Life |
Production history
- 1977
- First printed in Star Trek Annual 1978. (World Distributors Limited)
- 1985
- Reprinted in Star Trek Annual 1986. (World Distributors Limited)