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Again, Troublesome Tribbles is a role-playing module/adventure for FASA's Star Trek: The Role-Playing Game. It was the second of three introductory adventures (along with "Ghosts of Conscience" and "In the Presence of My Enemies") published in Adventure Book, a 48-page manual included with the first edition of the game box set in 1983. It was the second of four FASA adventures involving the crew of the USS Enterprise, and was a sequel to TOS episode & Star Trek 3 novelization: The Trouble with Tribbles and TAS episode & Log Four novelization: More Tribbles, More Troubles.

Description[]

Introduction
In this adventure, the crew of the USS Enterprise will meet some old "friends" while performing an otherwise routine mission… This scenario is strictly for fun (though it is quite possible for player characters to be injured or even killed, if they aren't careful)!

Summary[]

Starfleet ordered their research facility on Aleph III to be shut down, and assigned the USS Enterprise both to inform the staff and help them pack up. It was located atop a mountainous area full of magnetic ore that disrupted transporters and long-range communications, meaning that landing parties would have to land shuttlecraft at a nearby airfield and climb up the terrain. The base was manned by zoologists, biologists and geneticists who studied a variety of unusual, hazardous indigenous lifeforms.

En route, a second, newer airfield was detected closer to the facility, with a small cargo ship present. After landing, the team met administrator Robert Kelly, his staff, and trader Cyrano Jones, who often brought supplies to the base. Station personnel were disappointed by the decision to close the facility, particularly the two Andorian zoologists, but staff would show the landing party around the facility the next day when remote experiments and animal traps could be closed down.

That night, a D-7-class Klingon battlecruiser entered orbit on the other side of the planet, unaware of the presence of the Enterprise. Imperial Intelligence operatives had overheard Jones talking about the base's research at the bar on Deep Space Station K-7, and had become particularly interested in a stimulant found in species of dervish that could benefit combat troops. The battlecruiser was tasked with raiding the station and stealing samples of the stimulant. But because the system was within the Organian Treaty Zone, the cruiser had been officially listed as a missing in action privateer. A Klingon shuttlecraft landed with four security officers, a doctor, a geneticist, and Commander Koloth himself. He had personally volunteered to command the mission as a means of regaining his honor after previous fiascos with tribbles.

In the morning, zoologist Daniel Lane and maintenance specialist Randolph Leon headed out with Jones aboard a gravsled to see how much equipment might fit in his cargo ship, and asked if one or two landing party members wanted to come with them. When they arrived at the airfield, they were ambushed by Koloth and two guards. Lane and Leon were killed, but Jones made it back to the station to warn the others.

Success at defending a siege of the facility and bringing station personnel back to the Enterprise was up to the ingenuity of the players. The adventure included plans for the airfields, the main facility, as well as zoological and genetics laboratories. It also provided details on the local wildlife, including dervishes and tribbles, and numbers of various lab specimens.

References[]

Characters[]

Carver DestryDoris EvanofskiJames T. KirkCyrano JonesRobert KellyKolothDaniel LaneRandolph LeonD'vin LoctrillCorie NavartiKal OstranderR'val Trastanunnamed Klingons (doctor, geneticist, security officers)
Referenced only
Montgomery ScottStilak

Starships and vehicles[]

Starships[]

Chameleon (cargo ship) • USS Enterprise (Constitution-class heavy cruiser) • class F shuttlecraftD-7-class Klingon battlecruiser (unnamed D7 class starships) • Klingon shuttlecraft
Referenced only
supply vesseltransports

Ground vehicles[]

AP-16-class (grav sled) • KEF-82-class (grav carrier)

Locations[]

Organian Treaty Zone (Aleph systemAleph IIIGenetics Research Station 17)
Referenced only
Deep Station K-7

Races and cultures[]

AndorianHumanKlingon
Referenced only
OrganianOrionVulcan

States and organizations[]

FederationFederation Science CouncilImperial Klingon intelligence servicesImperial CouncilStarfleet CommandStarfleet Command, sciences division

Science and classification[]

airlockchemistryclass Mcommunicationscommunicatorcoordinatesdeflector shielddisruptorecologyengineeringenvironmental suitanti-radiation suitfood processorgenetic restructuringgeneticshyronalineintercomlaboratorylibrary computerlife support maskmedicinenacellepsychologyradiation shieldsensorsubspace radiotechnologytractor beamtransportertricordertype-1 phasertype-2 phaserzoology

Ranks and titles[]

administratoradmiralcaptaindirectordoctorensignFederation Starfleet ranks (2260s)lieutenantlieutenant commandermedical officerpilotranksecurity officerstaffStarfleet rankstransporter operator

Lifeforms[]

blade barnacleblue dervishfalse tribbleHindenburg rollerhugger grasshummermolluskmouseoctopuspop lizardred dervishrhesus monkeyroad runnerstarshiptribble

Other references[]

animalatmosphereavianbarbirdcargo baycontinentdaydiagnostic beddiplomacygasgrasshangarhormonehumanoidhydrogenkilometerKlingoneselanding partylanguagelife supportlifeformmagnetismmammalmeterminutemountainorbitstandard orbitoreoxygenprivateerquartersradiationready roomreptilerocksedativesickbaysoilStarfleet Citation for Conspicuous Gallantrystimulantstuntechnical journalvegetationwarwarp factorwarp threewater

Appendices[]

Related media[]

Background[]

Images[]

Connections[]

Star Trek: The Original Series RPG sourcebooks and adventures
Heritage Models sourcebook Adventure Gaming in the Final Frontier
adventure The Slaver Ruins
Tsukuda Hobby sourcebook Enterprise: Role Play Game in Star Trek
adventure The Drifting Ring
FASA sourcebooks The Role Playing Game (Star Fleet Officer's ManualCadet's Orientation SourcebookGame Operations Manual) • The Klingons (The Klingons: Star Fleet Intelligence ManualThe Klingons: Game Operation Manual) • Star Trek II: Starship Combat SimulatorStarship Tactical Combat SimulatorThe Romulans: Starfleet Intelligence ManualThe Romulan Way: Game Operations ManualStar Trek III: Starship Combat GameStar Trek III: Starship UpdateThe TriangleThe Orions: Book of Common KnowledgeThe Orions: Book of Deep KnowledgeThe FederationStar Fleet Intelligence ManualStar Fleet Intelligence Manual: Agent's Orientation SourcebookUSS Enterprise Deck PlansKlingon D-7 Deck PlansTrader Captains and Merchant Princes (2nd edition) • Spacelanes: The Magazine of Interstellar TradeShip Construction ManualStar Trek III Sourcebook UpdateThe Four Years WarThe Romulan WarKlingon Intelligence BriefingStar Trek IV Sourcebook UpdateRegula-1 Orbital Station DeckplansShip Recognition Manual: The Klingon Empire/Klingon Ship Recognition ManualShip Recognition Manual: The Federation/Federation Ship Recognition ManualShip Recognition Manual: Romulans
adventures Adventure Book (Ghosts of ConscienceAgain, Troublesome TribblesIn the Presence of My Enemies) • The VanishedWitness for the DefenseDenial of DestinyIntrusionThe Natural OrderTermination: 1456Demand of HonorOrion RuseMargin of ProfitThe OutcastsA Matter of PrioritiesA Doomsday Like Any OtherThe Mines of SelkaLost and Presumed DeadThe Triangle CampaignGraduation ExerciseWhere Has All the Glory Gone?Return to AxanarDecision at MidnightAn Imbalance of PowerOld Soldiers Never DieConflict of InterestsThe Dixie GambitThe White Flame Starship Combat Scenario PackThe Strider IncidentStardate Magazine (The Serpent FactorDeneva DeceptionSafari in VioletContinuing the LineOperation ShadowfallThe Barrier of EssaiOrion RisingThe Hottest Blood of AllOperation KingmakerOperation Starling) • StarDrive (Another Piece of the Action)
LUG sourcebooks Core Game BookNarrator's ToolkitThe Andorians: Among the Clans
adventures The Danurian FactorStopping at the Beast
Mōdiphiüs sourcebooks TOS Rules Digest
adventures These are the Voyages: Mission Compendium Vol. 1 (A World With a Bluer Sun) • RemnantsA Forest ApartHard Rock CatastropheStrange New Worlds: Mission Compendium Vol. 2 (Pluto's CaveDrawing Deeply From the WellNo Good Deed) • The BurningThe Keyhole of EternityMission Briefs: First ContactsMission Briefs: SpacewrecksMission Briefs: MysteriesMission Briefs: Ancient CivilizationsMission Briefs: Cold WarMission Briefs: Khitomer AccordsGhosts in the MachineConflict of ValuesAlternative TruthsMission Briefs: The Alpha Quadrant
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