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This article is about FASA RPG roleplay module. You may be looking for the Defiant comic omnibus Another Piece of the Action.

Another Piece of the Action was a roleplay module for FASA's Star Trek: The Role-Playing Game. It was the last of eleven licensed adventures published in FASA magazines, this one in StarDrive #1. In this sequel to TOS episode & Star Trek 4 novelization: A Piece of the Action, Starfleet establishes an embassy on Sigma Iotia II to study the Iotians.

Description[]

This an adventure for six to eight players for Star Trek: The Role-Playing Game. The characters are Star Fleet officers of the Enterprise or other suitable vessel, dispatched on a diplomatic mission to that most curious of worlds, Iotia, there to assess the continuing cultural damage, study the way the natives have adapted to at least one inadvertent bit of contamination, and to determine, with the aid of a Federation emissary, whether or not more permanent relations can be initiated. Of course, it won't be that simple.

Summary[]

A Federation starship transports Ambassador Robert Spencer to Sigma Iotia II. The ship's captain passes along orders that Spencer should reacquire a communicator accidentally left on the surface during a previous visit by the USS Enterprise.

Spencer and a landing party beam down to the capital city and meet with Boss Bela Oxmyx, who offers them a building for their embassy, then provides them with local staff and telephones. Over the course of a few months, the team interviews natives and conducts research to determine the planet's technological/sociopolitical index and planetary trade profile.

Ten years earlier, the New Paris yacht Amadeus Mozart crashed on Iotia, with only seven-year-old Manfred de Voop surviving. Natives adopt him, keeping his identity and the wreck secret to prevent gangs from going to war and plundering their village. de Voop longs to return home, taking solace in stories from his old collection of Earth comic books. By the time he hears about a starship in orbit that could take him home, the USS Enterprise has already departed. Sympathetic to the boy's wishes, the Iotians in his village adapt technology in the wreck to build him an antigrav-powered exoskeleton. The elders agree that de Voop can use the super-suit so long as he keeps his identity secret.

In 2271, when de Voop thwarts a robbery by Leelax Mongo's gang at First Security Bank and Trust, WAXY radio broadcasts a news report that may be picked up by an orbiting starship. As de Voop is defying the rules of the planet's gangster culture, Oxmyx hires a hit man to track down the anonymous hero and "rub him out".

Subsequent actions depend on game play.

References[]

Characters[]

BlackieJojo KrakoLeelax MongoBela OxmyxRilkeRobert SpencerManfred de Voop
Referenced only
BoboHulkStuart MannSlyxSupermanHans de VoopKristina de Voop

Starships and vehicles[]

aircraft
Referenced only
Amadeus Mozart (yacht) • USS Enterprise (Constitution-class heavy cruiser) • explorergroundcar (Lincoln) • ECS Horizon or USS Horizon (Daedalus-class) or USS Horizon (Horizon-class) • Klingon privateer

Locations[]

the galaxyIotia (ChicagoFederation embassy)
Referenced only
Earth (Chicago) • New ParisNorthside CoalitionSigma Iotia sectorSouthside Territory

Races and cultures[]

Human (American) • Iotian
Referenced only
DeltanVulcan

States and organizations[]

Exwhil's Jewelry EmporiumFederation (Federation High Council) • First Security Bank and TrustStar Fleet (Star Fleet CommandStarfleet Galaxy Exploration Command) • WAXY

Science and classification[]

antigrav lifterastronauticsastronomyballoonbulletbulletproof vestcalculatorcircuitrycommunicatorcomputercomputer tapeelectricityengineeringenvironmental suitexoskeletonnuclear fissionforce fieldgeologygraviticshydroponicslife supportmachinerymedicinenavigationnuclear fusionplanetary trade profilepower cablepower cellpower stationradioRichter Scale of Culturerocketsatellitescannerscienceshieldsslingshotsubspace communicationsubspace radiotechnical manualtechnological/sociopolitical indextechnologytectonicstelephonetelevisiontransistortranstatortricordervoicewriterwarp drive

Weapons[]

ammunitionatomic bombgrenadeknifephaserpistolriflesonic stunnerThompson submachine gun

Occupations and titles[]

administratorambassadorbosscaptaincarpentercivilianclerkclowncommunications officercriminaldeputyengineergangsterhit manlawyerpolicemanpolitical scientistscientistspecial ambassadorsuperheroteacheryeoman

Other references[]

1920s20th century23rd centuryairportarchitectureastrologyatmospherebacteriabandbankbeambeltbig bandbloodbookBuster and the Bankrobberscapecapital cityChicago Mobs of the Twentiescitycivilizationclaycoalcoincomic bookcontact teamcrimecrystalculturedesertdiplomacydistress signaldollarEarth-Romulan Warearthquakeembassyemotionfactoryfarmfirefoods and beveragesfurnitureganggemglassesgovernmenthistoryhospitalhourhydrogenicejazzKleenzolanding partyLazy Ix and the SlowpokeslibrarymetalmeteormetermonthmoonMorris chairmoviemuseummusicnewsnewspaperoilorbitoxoxygenpastramipeacepine treeplaneplanetpoliticsPrime Directiveprisonpsionicsreligionrubberschoolsecurityshuttlecraftsilversnowsolar systemsongspacestarshipstunsuitSupermantaxtelepathytradetreeuniversitywarweaponweatherwoodX-Menyear

Chronology[]

22nd century
Horizon visits Sigma Iotia II. (a century ago)
2261
Amadeus Mozart crashes on Sigma Iotia II, leaving one survivor. (10 years ago)
2268
USS Enterprise visits Sigma Iotia II. (three years ago)
2271
Ambassador Robert Spencer establishes a Federation embassy on Sigma Iotia II.

Appendices[]

Related media[]

Background[]

Images[]

Connections[]

Star Trek: The Original Series RPG sourcebooks and adventures
Heritage Models sourcebook Adventure Gaming in the Final Frontier
adventure The Slaver Ruins
Tsukuda Hobby sourcebook Enterprise: Role Play Game in Star Trek
adventure The Drifting Ring
FASA sourcebooks The Role Playing Game (Star Fleet Officer's ManualCadet's Orientation SourcebookGame Operations Manual) • The Klingons (The Klingons: Star Fleet Intelligence ManualThe Klingons: Game Operation Manual) • Star Trek II: Starship Combat SimulatorStarship Tactical Combat SimulatorThe Romulans: Starfleet Intelligence ManualThe Romulan Way: Game Operations ManualStar Trek III: Starship Combat GameStar Trek III: Starship UpdateThe TriangleThe Orions: Book of Common KnowledgeThe Orions: Book of Deep KnowledgeThe FederationStar Fleet Intelligence ManualStar Fleet Intelligence Manual: Agent's Orientation SourcebookUSS Enterprise Deck PlansKlingon D-7 Deck PlansTrader Captains and Merchant Princes (2nd edition) • Spacelanes: The Magazine of Interstellar TradeShip Construction ManualStar Trek III Sourcebook UpdateThe Four Years WarThe Romulan WarKlingon Intelligence BriefingStar Trek IV Sourcebook UpdateRegula-1 Orbital Station DeckplansShip Recognition Manual: The Klingon Empire/Klingon Ship Recognition ManualShip Recognition Manual: The Federation/Federation Ship Recognition ManualShip Recognition Manual: Romulans
adventures Adventure Book (Ghosts of ConscienceAgain, Troublesome TribblesIn the Presence of My Enemies) • The VanishedWitness for the DefenseDenial of DestinyIntrusionThe Natural OrderTermination: 1456Demand of HonorOrion RuseMargin of ProfitThe OutcastsA Matter of PrioritiesA Doomsday Like Any OtherThe Mines of SelkaLost and Presumed DeadThe Triangle CampaignGraduation ExerciseWhere Has All the Glory Gone?Return to AxanarDecision at MidnightAn Imbalance of PowerOld Soldiers Never DieConflict of InterestsThe Dixie GambitThe White Flame Starship Combat Scenario PackThe Strider IncidentStardate Magazine (The Serpent FactorDeneva DeceptionSafari in VioletContinuing the LineOperation ShadowfallThe Barrier of EssaiOrion RisingThe Hottest Blood of AllOperation KingmakerOperation Starling) • StarDrive (Another Piece of the Action)
LUG sourcebooks Core Game BookNarrator's ToolkitThe Andorians: Among the Clans
adventures The Danurian FactorStopping at the Beast
Mōdiphiüs sourcebooks TOS Rules Digest
adventures These are the Voyages: Mission Compendium Vol. 1 (A World With a Bluer Sun) • RemnantsA Forest ApartHard Rock CatastropheStrange New Worlds: Mission Compendium Vol. 2 (Pluto's CaveDrawing Deeply From the WellNo Good Deed) • The BurningKobayashi MaruThe Keyhole of EternityMission Briefs: First ContactsMission Briefs: SpacewrecksMission Briefs: MysteriesMission Briefs: Ancient CivilizationsMission Briefs: Cold WarMission Briefs: Khitomer AccordsGhosts in the MachineConflict of ValuesAlternative TruthsMission Briefs: The Alpha Quadrant

Timeline[]

published order
Previous story:
Operation Starling
FASA RPG modules
Magazines
Next story:
last module
Previous story:
The Orions: Book of Deep Knowledge
Stories by:
Peter R. Rogan
Next story:
latest story
chronological order
Previous adventure:
Shadows of the Indignant
Mere Anarchy
Memory Beta Chronology Next adventure:
Federation
Part Four: Chapter 3
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