- For other uses, see Fizzbin.
Fizzbin was a card game that Captain James T. Kirk invented to distract a group of Iotians who were holding his landing party captive. Kirk stated that the game had originated from Beta Antares IV.
Making the game's rules very complex, Kirk managed to distract the guards long enough so that he, Spock and Doctor Leonard McCoy were able to escape. (TOS episode: "A Piece of the Action")
Kirk once again played fizzbin, with territorial boss Bonehead Malone. This was stolen from rival hood Sharky, whom in turn stole from Bela Oxmyx. The crimelord sought to overthrow the Oxmyx Syndicate and Lieutenant Governor Jojo Krako, with transtator technology as his power balance. Malone lost his collateral (using a deck of marked cards)-his hand being a "black hole". Kirk's hand was a "supernova"-winning the communicator left behind from the last visit. Thus, no further contamination from the accidental Prime Directive breach, and erasing the timeline of Iotia being destroyed from inter-dimensional experiments. (TOS video game: 25th Anniversary)
By the 2370s, fizzbin had become a real game. In 2373, Quark offered to teach Odo how to play. (DS9 episode: "The Ascent")
In 2385, Ambassador Alexander Rozhenko traveled on the USS Aventine to rendezvous with the IKS Bortas. He had played Fizzbin with the Aventines' first officer, Commander Sam Bowers, and asked Captain Kromm of the Bortas if he played, to which Kromm replied, "Fizzbin? No. A child's game is unworthy of a warrior." (PRM novel: Fire with Fire)
Quark and Ro Laren played fizzbin in 2386. (DS9 novel: The Long Mirage)
In 2409, "Attempt to play a game of Fizzbin" is a duty officer assignment in the development category on Starfleet vessels. (ST video game: Star Trek Online)
External links[]
- Fizzbin article at Memory Alpha, the wiki for canon Star Trek.