Fizzbin was a card game that Captain James T. Kirk invented to distract a group of Iotians who were holding them captive. Kirk stated that the game had originated from Beta Antares IV.
Making the game's rules very complex, Kirk managed to distract the guards long enough so that he, Spock, and Doctor Leonard McCoy were able to escape. (TOS episode "A Piece of the Action")
Kirk once again played fizzbin with territorial boss, Bonehead Malone. This was stolen from rival hood Sharky, whom in turn stole from Bela Oxmyx. The crimelord sought to overthrow the Oxmyx syndicate and Lieutenant Governor Jojo Krako, with transtator technology as his power balance. Malone lost his collateral (using a deck of marked cards)-his hand being a "black hole". Kirk's hand was a "supernova"-winning the communicator left behind from the last visit. Thus, no further contamination from the accidental Prime Directive breach. And erasing the timeline of Iotia being destroyed from inter-dimensional experiments. (TOS game (NES): "Star Trek: 25th Anniversary")
By the 2370s, fizzbin had become a real game. In 2373, Quark offered to teach Odo how to play. (DS9 episode: "The Ascent")