FANDOM


"Ghosts of Conscience" is a role-playing module/adventure for FASA's Star Trek: The Role-Playing Game. It was one of three introductory adventures (along with "Again, Troublesome Tribbles" and "In the Presence of My Enemies") published in Adventure Book, a 48-page manual included with the 1983 first edition of the game box set. This was the first of four FASA adventures involving the crew of the USS Enterprise, and was a sequel to TOS episode & Star Trek 5 novelization: The Tholian Web.

Publisher's descriptionEdit

Designer's Notes
… If your players take this adventure personally, and react with indignation and caring to the loss of the USS Hood, this designer will feel he has succeeded — at least a bit — in an attempt to be true to the ideals that make Star Trek a legend.

SummaryEdit

A rogue pair of neutron stars orbiting each other produced gravitational fluctuations, anomalies and spatial interphase. After the rare star system was discovered by a scout vessel, the USS Hood was sent to investigate, but became trapped within the region for eight days. When Starfleet picked up a distress beacon from the helpless vessel, the USS Enterprise was diverted to enter the spinning binary system and recover all recorded data about the phenomenon, with the crew considered expendable and the data assessed as vital for Starfleet Intelligence.

Shortly after the Enterprise arrived, the Hood emerged from interphase, and was calculated to remain for five hours, giving personnel that long to complete the mission. Getting within transporter range was challenging, but the Enterprise was able to beam over a landing party, then retreat to a safe distance. Since magnetic interference disrupted long-range communications, they scheduled a return in three hours.

The landing party found some of the crew of the Hood dead, just as the crew of the USS Defiant had died following exposure to interphasic space in 2268. But not all of the crew were accounted for. The vessel's commanding officer was located in his quarters, having committed suicide partly to secure the ship's power grid and partly to avoid the fate of interphase psychosis.

Captain Hugo Revere's final log entry: I have performed my duty, as you who listen to this must perform your own. This duty has cost the lives of over four hundred fine men and women – my comrades and friends. I pray that, if this terrible new device is ever constructed, it will be controlled by far wiser men than those who sent us on this god forsaken mission in the first place. Let their ghosts be your conscience. The best of luck to you, whomever you are. Carry out your orders. Revere out.

During their investigation, the landing party learned that Starfleet Intelligence assigned the Hood to research military applications for interphase. In his log, the ship's doctor stated that the widespread effects of interphase could not be shielded against, making an interphasic weapon impractical, aside from being contrary to the ideals of the Federation.

Some of the crew were found dead, while others survived multiple transitions through interphase, although all were driven insane from interphasic exposure. Whether survivors could be helped or rescued depended on the ingenuity of the game player.

ReferencesEdit

CharactersEdit

James T. KirkHugo Revere
Referenced only 
GodJ.L. KilgoreLazarusSpock

Starships and vehiclesEdit

USS Enterprise (Constitution-class) • USS Hood (Constitution-class)

LocationsEdit

neutron binary star system (Alpha or Beta Quadrant)
Referenced only 
Tholian space

Races and culturesEdit

Human
Referenced only 
TholianVulcan

States and organizationsEdit

StarfleetStarfleet Intelligence CorpsUnited Federation of Planets

Science and technologyEdit

biologybotanybuoychemistrycommunicationscommunicatorcomputerdistress beacondrugengineeringenvironmental suitimpulse powerlaboratorymedicinememory chipphaserphysicssensorshieldstardatesubspace radiotransportertri-ox compoundturbolifttype-2 phaserwarp drivewarp engineweapon

Ranks and titlesEdit

admiralastrophysicistcaptainchief engineercommanding officercrewmandoctorengineering officerFederation Starfleet ranks (2260s)helmsmanlieutenant junior grademedical officernurseranksecurity officerStarfleet ranks

Other referencesEdit

alternate universearmoryatmospherebeambrainbridgecaptain's logcargo holdcoordinatescourt martialdaydeck fiveengineeringghostgravitational anomalygravityhourinterphaseinterphase psychosislanding partylibrary computerloglogicmagnetic fieldmedical labneutron starneutroniumplanetpoisonprimary hullquartersrealitysafesecondary hullsickbayspacespace-timestar systemStarfleet General Orders and Regulationssuicidesynapsetop secretuniversevacuumwarp factor (warp six)

AppendicesEdit

BackgroundEdit

  • Author Guy W. McLimore, Jr. said, "The best Star Trek adventure that I wrote — the one I was most proud of — was "Ghosts of Conscience"… I wanted to look at the Federation not as being this grand good guy with a white hat but as being a bureaucracy that occasionally went a little too far… The Federation was trying to develop an interphase weapon… They sent the Enterprise out to investigate this without ever telling them what was going on, and so the player characters never had any idea that this was part of an actual project. They thought they were walking into a rescue situation, when in fact they were going to have to make a lot of moral choices." (Interview with Guy W. McLimore, Jr. at Jules Sherred's Geeky Pleasures podcast.)
  • In his notes at the end of the module, McLimore speculated that Hood crewmen might have survived interphase if they didn't arrive in the other universe, but rather ended up in a corridor between universes such as the one in which the two Lazaruses became trapped (TOS episode & Star Trek 10 novelization: The Alternative Factor). Alternatively, the laws of physics could have worked differently in the other universe, allowing the crewmen to survive the transition.
  • The box set containing this adventure came with folded scale plans for a Constitution-class starship, providing the players with a map for their adventure. Separately-sold plans (USS Enterprise Deck Plans, FASA #2101) were larger, rolled, and gridded.
  • The story took place on stardate 7662.4, but the 1986 FASA resource Star Trek IV Sourcebook Update amended it to reference stardate 2/1104.

Related storiesEdit

ConnectionsEdit

Star Trek: The Original Series RPG books
FASA The Role Playing Game ("Star Fleet Officer's Manual" • "Cadet's Orientation Sourcebook" • "Adventure Book" • "Game Operations Manual") • The Klingons (The Klingons: Star Fleet Intelligence ManualThe Klingons: Game Operation Manual) • Star Trek II: Starship Combat SimulatorStarship Tactical Combat SimulatorThe Romulans: Starfleet Intelligence ManualThe Romulan Way: Game Operations ManualStar Trek III: Starship Combat GameStar Trek III: Starship UpdateThe TriangleThe Orions: Book of Common KnowledgeThe Orions: Book of Deep KnowledgeThe FederationStar Fleet Intelligence ManualStar Fleet Intelligence Manual: Agent's Orientation SourcebookUSS Enterprise Deck PlansKlingon D-7 Deck PlansThe VanishedWitness for the DefenseTrader Captains and Merchant Princes (2nd edition) • Spacelanes: The Magazine of Interstellar TradeShip Construction ManualDenial of DestinyTermination: 1456Demand of HonorOrion RuseMargin of ProfitThe OutcastsA Matter of PrioritiesA Doomsday Like Any OtherThe Mines of SelkaStar Trek III Sourcebook UpdateThe Triangle CampaignGraduation ExerciseWhere Has All the Glory Gone?Return to AxanarThe Four Years WarDecision at MidnightImbalance of PowerOld Soldiers Never DieThe Romulan WarConflict of InterestsKlingon Intelligence BriefingThe Dixie GambitStar Trek IV Sourcebook UpdateThe White Flame Starship Combat Scenario PackThe Strider IncidentRegula-1 Orbital Station DeckplansShip Recognition Manual: KlingonsShip Recognition Manual: The FederationShip Recognition Manual: Romulans
LUG Core Game BookNarrator's ToolkitThe Andorians: Among the Clans

External linkEdit

Community content is available under CC-BY-SA unless otherwise noted.