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The logo for the hazard team.

The hazard team was a type of military unit, an elite force of tactical officers, medics, marksmen, and pilots that were utilized to take control of extreme situations and high-risk away team missions from Federation starships. (VOY video game: Elite Force; TNG video game: Elite Force II)


The team was the brainchild of Lieutenant Commander Tuvok while aboard the USS Voyager in the Delta Quadrant. For Voyager's unique situation, he felt that a team of advanced strike personnel were very necessary in the vastly unexplored region of the Delta Quadrant. To that end, he held a tryout on the ship open to any personnel, excluding senior staff officers, for the Alpha and Beta squads of the newly-christened USS Voyager Hazard Team. The team was to be the answer to many dangerous situations, including high-risk away missions, defense of the ship, or even assistance within the ship's own high-risk areas.

Tuvok ended up assembling quite possibly the finest team he could have hoped for, although its genesis hardly reflects that.

Team incarnations

For more information on all of team members in this profession, see the hazard team personnel category.


A diagram detailing the systems of the original version of the Hazard Suit.

Hazard suit

See hazard suit.

The hazard suit was standard equipment for all members of a Starfleet hazard team. Designed by Lieutenant Commander Tuvok, it was devised for maximum maneuverability and ease of movement. The suit was accepted as a regulation duty uniform aboard USS Voyager and became the standard for all USS Voyager Hazard Team members, and later for hazard team personnel across Starfleet.


The team's standard equipment includes a regulation type-2 hand phaser, a compression phaser rifle, and field tricorder. Other weapons included Seven of Nine's infinity modulator (simply known as I-MOD), as an effective countermeasure to Borg weapon adaptation. Other Federation weapons in the hazard team's complement include the enhanced compression rifle, the federation assault rifle, the compound grenade launcher, as well as miniature photon burst and quantum burst launchers. Other weapons the team has encountered include tetryon pulse disruptors, tetryon Gatling guns, Etherian stasis weapons, Scavenger rifles, Romulan radiation disruptors, Dreadnought arc welders, and other forms of heavy weaponry.


The team was highly influential in overcoming the threat of the Vohrsoth, who trapped Voyager in a dampening field in 2376. Overcoming pirates, strange new species, invasion, and kidnappings, the team eventually defeated the Vohrsoth and were returned to normal space. (VOY video game: Elite Force)

The team was also a highly contributing factor to Voyager's return to the Alpha Quadrant.

Upon Voyager's return to the Alpha Quadrant, Starfleet disbanded the Hazard Team, believing that it wasn't needed in Federation space. Its members were sent to a number of different Starfleet units. Munro, the team's at the time leader, was assigned to teach security tactics at Starfleet Academy.

Two years later, Captain Picard who was in command of the Enterprise E observed one of Munro's training exercises and considered having a Hazard Team on his ship. Munro and most of the original Hazard Team's Alpha team transferred to the Enterprise.

During the team's assignment on-board the Enterprise, it helped to disband a rogue Romulan militant group known as the Empty Crown, as well as stop millions of murderous Idryllian Exomorphs from laying waste to most of the galaxy.

Tuvok's idea that Starfleet could use such a force has proven to be correct, and Captain Jean-Luc Picard, as well as Admiral Kathryn Janeway, have both said that they will recommend this concept to be employed throughout all Starfleet vessels. (VOY video game: Elite Force, TNG video game: Elite Force II)


Starfleet units
fleets: 2nd Fleet3rd Fleet4th Fleet5th Fleet6th Fleet7th Fleet8th Fleet9th Fleet10th Fleet12th Fleet16th Fleet20th Fleet22nd FleetFederation Reserve Fleet UFP emblem image. Seal of the Federation Starfleet.
battle groups: Battle Group 1Battle Group 2Battle Group 3Battle Group 4Battle Group 5Battle Group 6Battle Group 7Battle Group 8
pursuit groups: 1st Pursuit Group1st Andorian Pursuit Group2nd Pursuit Group2nd Andorian Pursuit Group3rd Pursuit Group4th Pursuit Group5th Pursuit Group6th Pursuit Group7th Pursuit Group8th Pursuit Group9th Pursuit Group10th Pursuit Group11th Pursuit Group12th Pursuit Group13th Pursuit Group
strategic forces: 1st Strategic Force12th Strategic Force14th Strategic Force29th Strategic Force42nd Strategic Force72nd Strategic Force91st Strategic Force
strike squadrons: 11th Strike Squadron28th Strike Squadron32nd Strike Squadron
Starfleet Marine Corps: marine divisions: 3rd Marine Division7th Marine Division

marine regiments: 2nd Marine Regiment4th Marine Regiment5th Marine Regiment8th Marine Regiment12th Marine Regiment13th Marine Regiment

tactical wings: 7th Tactical Wing
Other units: assault battalions: 4th Torgu-Va Assault BattalionFree Commandoesassault squadrons: 47th Assault SquadronValkyrie Squadronsurvey squadrons: 403rd Survey Squadronpatrol squadrons: 502nd Patrol Squadrontactical squadrons: Tactical Squadron 547special task forces: 84th Special Task ForceBorg Task ForceTask Force 13Task Force 41Task Force JavelinTask Force ThonatStar Fleet Battle Group Omegarapid response task forces: Task Force 13-47hazard teams: USS Enterprise-E Hazard TeamUSS Voyager Hazard Teamcadet training squads: • 47th Cadet Training Squad (Red Squad)Cadet Training Squad NebulaCadet Training Squad NovaCadet Training Squad OmegaCadet Training Squad ZetaOther units: Starfleet Rapid ResponseStarfleet Rangers