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Manifest Destiny, Issue 4 is the 4th and final issue of the Manifest Destiny miniseries.


The rogue Klingon Commander Sho'Tokh took control of the Enterprise. Lietenant Kai was murdered in the battle. Captain Kirk and the rest of the crew are now prisoners. Their only hope lies in a succesful mutiny by Sho'Tokh's second-in-command, DIVASH...

Sho'Tokh's albinism resulted in him being cast out from his house. Living on the stress of the First City, his natural savage fury drew the military's attention and they could not turn a blind eye to such talent. Eventually he was given command of the IKS Chonnaq but his rage still burned. The military needed a man like him, but he had no need of it. With the Chonnaq he can blaze his own conquests and form his own empire.

And that empire begins with the USS Enterprise and her crew in chains. As Sho'Tokh finishes his tale and ponders making Kirk his slave, the Chonnaq fires on the Enterprise. Though Sho'Tokh attempts to smooth talk Divash back under his command, the female is immovable and Sho'Tokh orders the Chonnaq destroyed.

On the Chonnaq, McCoy protests destroying the Enterprise. The crew may still be alive and to kill prisoners would be an honorless act. Caving to that point, Divash asks for a weak point to non-fatally exploit. Limping in, and after being briefed on the odd alliances, Sulu advises that they keep their nose pointed directly at the Enterprise to throw off her sensors and of a chink in her rear port shields.

In the brig, Kirk is roused by a despondent Scott who is ready to throw in the towel. As Kirk strategizes, a smoke bomb rolls in, blinding the guards and allowing Spock to make a dramatic entrance.

On the bridge, it transpires that Sulu's advice has worked too well. A warp core breach is imminent. Hailing the bridge, Kirk offers aid in exchange for surrender but Sho'Tokh is immovable. When channels are closed however, he and his lieutenants retreat to a shuttle, intending to use the death of the Enterprise as a distraction to retake the Chonnaq only for his men to be shot dead by Kirk.

As the human and Klingon duel, the shuttle erratically falls into the planet's gravity well. Kirk emerges as the victor but refuses to slay his foe with Sho'Tokh mocking that the Federation's propensity for sparing their foes will only result in those same foes coming at them again and again and again. Unamused, Kirk knocks his foe out and sets course back to the Enterprise.

After exchanging prisoners, both ships go their separate ways. In sickbay, McCoy is examined before Kirk walks in. McCoy confesses to his friend that, quite unexpectedly, this whole experience has made him more empathetic towards the Klingons. Despite the Klingons' best efforts to convince them otherwise, it would appear they are not mindless killing machines. Even still, Kirk points out the Klingon urge to conquer everything in their line of sight means that one day, war will come. McCoy is now in disagreement of that but Kirk cannot muster any joy at that...

...not when they are so many friends to bury.

Sitting in his chair, Kirk reflects on the paradox of Starfleet's mission. Starfleet officers are enticed to join by a desire to explore the galaxy and see its wonders. Their mission is to expand knowledge not territory. And yet, there is the moral obligation, the natural urge, to help those who cannot help themselves. To fight back against those threats that would endanger worlds. But protecting the world requires sacrifice and after so long among the crew, Kirk considers them to be his family. And to sacrifice even one, even for the greater good, is steadily becoming one too many.



Pavel ChekovDivashKeenserJames T. KirkLeonard McCoyMontgomery ScottSho'TokhSpockHikaru SuluNyota UhuraZahraKaiD'Torq
Referenced only

Starships and vehicles

IKS ChonnaqUSS Enterprise


Races and cultures


States and organizations

Klingon EmpireStarfleetContainment field

Science and technology

Warp core breach • shuttlescommanderHigh CommandSector

Other references




Stories set in the Kelvin timeline
comics When Worlds Collide: Spock Confronts the Ultimate ChallengeNero (1234) • Starfleet Academy (12345) • Star Trek Movie Adaptation (123456) • IDW Star Trek: Volume 1 (Where No Man Has Gone Before: 1, 2The Galileo Seven: 1, 2) • Volume 2 (Operation: Annihilate: 1, 2Vulcan's Vengeance: 1, 2) • Volume 3 (The Return of the Archons: 1, 2The Truth About Tribbles: 1, 2) • Volume 4 (1314Mirrored: 1, 2) • Volume 5 (17181920) • Countdown to Darkness (1234) • Volume 6 (After Darkness: 1, 2, 324) • Volume 7: The Khitomer Conflict (1234) • Khan (12345) • Volume 8 (Parallel Lives: 1, 2I, Enterprise!: 1, 2Lost Apollo: 1, 2) • Volume 9: The Q Gambit (123456) • Volume 10 (Behemoth: 1, 2Eurydice: 1, 2, 3Volume 11 (The Tholian Webs: 1, 2Deity: 12Flesh & Stone) • The Spectrum War (123456) • Live Evil (123) • Reunion (12) • Legacy of Spock (1234) • Connection (12) • Manifest Destiny (1234) • Stranger Worlds (123456) • Boldly Go: Volume 1 (123456) • Volume 2 (789101112) • Volume 3: IDIC (123456)
novels Star TrekStarfleet Academy (The Delta AnomalyThe EdgeThe Gemini AgentThe Assassination Game) • Into DarknessThe Unsettling StarsMore Beautiful Than Death
video games Delta Vega: Meltdown on the Ice PlanetAcademy TrainerCadet Training FacilityD-A-CRace to DestinyThe Mobile GameStar TrekRivalsDark Remnant
board games Expeditions live-action shorts Transporter CommercialBrilliant Enterprise CommercialCollision insurance commercialBold Explorers
websites Starfleet ShipyardDossiersExperience The Enterprise apps Star Trek App
prequels in original timeline Countdown (1234)
Published Order
Previous comic:
Manifest Destiny, Issue 3
Manifest Destiny Next comic:
Final Issue

External link