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(in an episode but is a bore to play when you spend 3 weeks wirpang to Earth and 3 hours scrubbing plasma conduits in a jeffories tube. Make a fun game loop first This is relevent for every MMO out there, but its crazy how many try to improvise ...)
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{{Episode|
 
{{Episode|
title=Past Tense (episodes)
+
title=Past Tense, Part I and Part II|
| image = [[file:pasttenseII.jpg|220px|Episode image.]]
+
image = [[File:Past Tense Part I.jpg|220px]]|
| series = {{sT|Deep Space Nine}}
+
series = {{sT|Deep Space Nine}}|
| date = [[Stardate|48481.2]] ([[2371]]), [[August]] & [[September]] [[2024]], [[1930]] & [[1967]]|
+
date = [[Stardate|48481.2]] ([[2371]]), [[August]] & [[September]] [[2024]], [[1930]] & [[1967]]|
 
episode=3x11 and 3x12|
 
episode=3x11 and 3x12|
 
production=456|
 
production=456|
airdate=Week of 8 January [[1995]] and Week of 15 January [[1995]]|
+
airdate=Week of 8 January {{srcdate|1995}} and Week of 15 January [[1995]]|
 
story=[[Ira Steven Behr]] & [[Robert Hewitt Wolfe]]|
 
story=[[Ira Steven Behr]] & [[Robert Hewitt Wolfe]]|
teleplay=Part 1 - Robert Hewitt Wolfe<br>Part 2 - Ira Steven Behr & {{ma|René Echevarria}}|
+
teleplay=Part I - Robert Hewitt Wolfe; Part II - Ira Steven Behr & {{ma|René Echevarria}}|
director=Part 1 - {{ma|Reza Badiyi}}<br>Part 2 - [[Jonathan Frakes]]
+
director=Part I - {{ma|Reza Badiyi}}; Part II - [[Jonathan Frakes]]
 
}}
 
}}
 
Sisko, Bashir and Dax are transported to 21st century Earth, where they find themselves involved in a conflict that will change Earth history and lead to the formation of the Federation.
 
Sisko, Bashir and Dax are transported to 21st century Earth, where they find themselves involved in a conflict that will change Earth history and lead to the formation of the Federation.
   
 
==Summary==
 
==Summary==
==Characters==
 
===Main===
 
*[[Benjamin Sisko]] ([[Avery Brooks]])
 
*[[Kira Nerys]] ([[Nana Visitor]])
 
*[[Jadzia Dax]] ([[Terry Farrell]])
 
*[[Odo]] ([[Rene Auberjonois]])
 
*[[Julian Bashir]] ([[Alexander Siddig]])
 
*[[Miles O'Brien]] ({{ma|Colm Meaney}})
 
*[[Quark]] ([[Armin Shimerman]])
 
===Other===
 
*[[Gabriel Bell]] ({{ma|John Lendale Bennett}})
 
*[[Christopher Brynner]] ({{ma|Jim Metzler}})
 
===Referenced===
 
:[[Belongo]] • [[Buck Bokai]] • {{dis|Chen|Governor}} • [[Judith Sisko]] • [[Zek]]
 
   
  +
==References==
in an episode but is a bore to play when you spend 3 weeks wirpang to Earth and 3 hours scrubbing plasma conduits in a jeffories tube. Make a fun game loop first This is relevent for every MMO out there, but its crazy how many try to improvise in the middle of production, which usually breaks another part of the game. I believe that for Star Trek the game loop should be a bit more advanced, simlar to Earth and Beyond in some ways, with thier been 3 types of loop (Combat, trade, exploration), this also falls into 3 of the Ralph Koster player types and I fully believe fleshing all 3 of these out (instead of just combat like most current MMO's) is a good idea. EnB with its 3 types of experiance handled this quite nicely, which I believe is quite a nessacary thing to do as players ultimatly take the path of least resistance, thus if you have more than 1 game loop it needs to be kept seperate to prevent players from just ignoring it and going for the age old grinding of mobs, it also adds choice which is so important for players when they start getting burtn out. Don’t try to make the ground and space games at the same time I'm stuck on this one, whilst I believe the ground gameplay is better for attracting your casual players. I also see a gap in the market for decent space games. I also think that this can be a dangerous path to take. Afterall, you want the 2 gameplay styles to interact seemlessly and designing them both seperatly can cause implementation issues further along the road 8(spacelanes). I can imagine that ground (because you could then make huge starships with player crews) would be more viable and pleasing to the fans, but the lack of space in a game about exploring the galaxy irks me a bit. Its a horrid choice to have to make and a real shame that $$$$ forces it to be made. In my ideal world I'd really fight to try and get both in, I'm hoping that if a compnay has an established MMO engine (like Cryptic) that they could simply upgrade thier CoH engine and save alot of work there and thus give the oppertunity to develop the space gameplay, more so if they have all the assets developed by PE already which will save huge ammounts of manpower in the graphics department. Ignore the fans I know where you are coming from with this, its much like not listening to the community when making any game, because they are for the most part selfish (demanding game mechanics that are unblanced in the players favour) or inexperianced (asking for gameplay mechanics that would not be fun if repeated more than a few times). Its also important to note that forum communities for the most part are just a vocul minority of the playerbase and actually don't represent the entire community, also they can consist of alot of the hardcore gamers/trekkers too, who again can be bias. That said, I do believe that keeping tabs on thier reactions to things is important. Another key thing is not letting the fans know you arn't listening to them, its all good and proper not doing it, but the illusion that you do care and listen should always be presented. It helps to keep a happy community.Remember though, the Trek community has been burned a fair ammount in the last few years with people taking the easy route, for example, big explosions, cute women (although TOS did that too), rehashes of fan favorites and overuse of fan favorite races (the Borg), because of that I don't think the fanbase is actually as willing anymore to buy it because its Trek , the last series and film proved just that. This all falls into my referance to the first point though, that basing your core gameplay of Trek values is the important starting point, you shouldn't go too wrong if you do that.WoW wise, I think Blizzard is going to casual with that game, its been targeted more and more to children, been even more simple and easy to pick up (hence why my girlfriends 12 years old sisters entire class apart from 2 play it). I think the Trek IP deserves something alittle more indepth than WoW, however the premise of the game been easy to get into and learn like WoW is massively important. For me I'd say make a game similar to Earth and Beyond for your space gameplay (with eve style itemisation), with a mix of WoW, CoH and Saga of Ryzom for your ground gameplay. Don't go to public to soon Normally I'd agree, however I don't think this is something the company has the luxery of. I do think its a good idea for the company to get thier pre-production sorted out first though before breaking radio silence on game content. I'm really hoping that PE's previous work is reviewed though, theres most likely alot of good research and information there that would be a shame to waste. You don't nessacarily need to come up with the same conclusions, but atleast checking it out is important and could save time, which also means money!Once the game is getting coverage, ie interviews with fansites and the like, then an offical forum is a must, as is a good community representitive, afterall, this game does have a following in the thousands already, whether its liked or not, they have been around for many years as well and simply ignoring them (like has been done for the last few years for the most part) would be a bit mean spirited. I'd say do a devblog bi-monthly or something, just to give an idea of vaguely whats going on, it doesn't have to be major media coverage, just something to reward those people that really have devoted 3 years already to the project.At the end of the day though, as with all MMO's this is all dependant on the $$$ available, this IP, to be a WoW competer is going to need some serious love in that department, $20-$30 million most likely won't cut it and it would be a shame to have to make a sub-par Trek game due to financial reasons, so really, alot of the advice all depends on what money there is to play around with. But I do strongly believe that a sci-fi genre MMO can compete with a game like WoW, it just has to have the care and attention delivered to it which takes time and that sadly most investers arn't willing to put money forward for. I will add one thing also that so many MMO's seem to fall apart on, that been marketing, if you don't launch the game worldwide and push public awareness with good PoS (point of sale) in the shops and magizines, then you won't sell the game in the millions, if you look at WoW their campaign was quite huge with life size Night Elf figures in the shops, it all helps public awareness and increases the chance of a sell out of curiosity, afterall, you have to spend money to make money :-)I won't bore you with my own ideas for core game-play mechanics for STO as that would end in us falling into a pre-production cycle discussion!Eitherway though, was nice to see your incites on this Eric.*apologies for any typos, its not my strongpoint*
 
 
===Characters===
in an episode but is a bore to play when you spend 3 weeks wirpang to Earth and 3 hours scrubbing plasma conduits in a jeffories tube. Make a fun game loop first This is relevent for every MMO out there, but its crazy how many try to improvise in the middle of production, which usually breaks another part of the game. I believe that for Star Trek the game loop should be a bit more advanced, simlar to Earth and Beyond in some ways, with thier been 3 types of loop (Combat, trade, exploration), this also falls into 3 of the Ralph Koster player types and I fully believe fleshing all 3 of these out (instead of just combat like most current MMO's) is a good idea. EnB with its 3 types of experiance handled this quite nicely, which I believe is quite a nessacary thing to do as players ultimatly take the path of least resistance, thus if you have more than 1 game loop it needs to be kept seperate to prevent players from just ignoring it and going for the age old grinding of mobs, it also adds choice which is so important for players when they start getting burtn out. Don’t try to make the ground and space games at the same time I'm stuck on this one, whilst I believe the ground gameplay is better for attracting your casual players. I also see a gap in the market for decent space games. I also think that this can be a dangerous path to take. Afterall, you want the 2 gameplay styles to interact seemlessly and designing them both seperatly can cause implementation issues further along the road 8(spacelanes). I can imagine that ground (because you could then make huge starships with player crews) would be more viable and pleasing to the fans, but the lack of space in a game about exploring the galaxy irks me a bit. Its a horrid choice to have to make and a real shame that $$$$ forces it to be made. In my ideal world I'd really fight to try and get both in, I'm hoping that if a compnay has an established MMO engine (like Cryptic) that they could simply upgrade thier CoH engine and save alot of work there and thus give the oppertunity to develop the space gameplay, more so if they have all the assets developed by PE already which will save huge ammounts of manpower in the graphics department. Ignore the fans I know where you are coming from with this, its much like not listening to the community when making any game, because they are for the most part selfish (demanding game mechanics that are unblanced in the players favour) or inexperianced (asking for gameplay mechanics that would not be fun if repeated more than a few times). Its also important to note that forum communities for the most part are just a vocul minority of the playerbase and actually don't represent the entire community, also they can consist of alot of the hardcore gamers/trekkers too, who again can be bias. That said, I do believe that keeping tabs on thier reactions to things is important. Another key thing is not letting the fans know you arn't listening to them, its all good and proper not doing it, but the illusion that you do care and listen should always be presented. It helps to keep a happy community.Remember though, the Trek community has been burned a fair ammount in the last few years with people taking the easy route, for example, big explosions, cute women (although TOS did that too), rehashes of fan favorites and overuse of fan favorite races (the Borg), because of that I don't think the fanbase is actually as willing anymore to buy it because its Trek , the last series and film proved just that. This all falls into my referance to the first point though, that basing your core gameplay of Trek values is the important starting point, you shouldn't go too wrong if you do that.WoW wise, I think Blizzard is going to casual with that game, its been targeted more and more to children, been even more simple and easy to pick up (hence why my girlfriends 12 years old sisters entire class apart from 2 play it). I think the Trek IP deserves something alittle more indepth than WoW, however the premise of the game been easy to get into and learn like WoW is massively important. For me I'd say make a game similar to Earth and Beyond for your space gameplay (with eve style itemisation), with a mix of WoW, CoH and Saga of Ryzom for your ground gameplay. Don't go to public to soon Normally I'd agree, however I don't think this is something the company has the luxery of. I do think its a good idea for the company to get thier pre-production sorted out first though before breaking radio silence on game content. I'm really hoping that PE's previous work is reviewed though, theres most likely alot of good research and information there that would be a shame to waste. You don't nessacarily need to come up with the same conclusions, but atleast checking it out is important and could save time, which also means money!Once the game is getting coverage, ie interviews with fansites and the like, then an offical forum is a must, as is a good community representitive, afterall, this game does have a following in the thousands already, whether its liked or not, they have been around for many years as well and simply ignoring them (like has been done for the last few years for the most part) would be a bit mean spirited. I'd say do a devblog bi-monthly or something, just to give an idea of vaguely whats going on, it doesn't have to be major media coverage, just something to reward those people that really have devoted 3 years already to the project.At the end of the day though, as with all MMO's this is all dependant on the $$$ available, this IP, to be a WoW competer is going to need some serious love in that department, $20-$30 million most likely won't cut it and it would be a shame to have to make a sub-par Trek game due to financial reasons, so really, alot of the advice all depends on what money there is to play around with. But I do strongly believe that a sci-fi genre MMO can compete with a game like WoW, it just has to have the care and attention delivered to it which takes time and that sadly most investers arn't willing to put money forward for. I will add one thing also that so many MMO's seem to fall apart on, that been marketing, if you don't launch the game worldwide and push public awareness with good PoS (point of sale) in the shops and magizines, then you won't sell the game in the millions, if you look at WoW their campaign was quite huge with life size Night Elf figures in the shops, it all helps public awareness and increases the chance of a sell out of curiosity, afterall, you have to spend money to make money :-)I won't bore you with my own ideas for core game-play mechanics for STO as that would end in us falling into a pre-production cycle discussion!Eitherway though, was nice to see your incites on this Eric.*apologies for any typos, its not my strongpoint*
 
  +
====Part I characters====
  +
:[[Julian Bashir]] • [[Gabriel Bell]] • [[Christopher Brynner]] • [[Bernardo Calvera]] • [[Biddle Coleridge]] • [[Jadzia Dax]] • [[Kira Nerys]] • {{dis|Lee|21st century}} • [[Miles O'Brien]] • [[Odo]] • [[Quark]] • [[Benjamin Sisko]] • [[Vin]] • [[Danny Webb]] • [[Michael Webb]]
  +
 
{{ref}} [[Belongo]] • [[Helen Burke]] • [[Robert Chen]] • [[Drazman]] • [[Ngomo]] • [[Judith Sisko]] • {{dis|Wright|Admiral}} • [[Zek]]
  +
  +
====Part II characters====
  +
:[[Julian Bashir]] • [[Christopher Brynner]] • [[Bernardo Calvera]] • [[Biddle Coleridge]] • [[Jadzia Dax]] • [[Henry Garcia]] • [[Grady]] • [[Kira Nerys]] • {{dis|Lee|21st century}} • [[Miles O'Brien]] • [[Odo]] • {{dis|Preston|Detective}} • [[Benjamin Sisko]] • [[Vin]] • [[Danny Webb]] • [[Michael Webb]]
  +
  +
{{ref}} [[Will Bailey]] • [[Gus Barnes]] • [[Buck Bokai]] • [[Helen Burke]] • [[Robert Chen]] • [[Errol Flynn]] • [[Jimi Hendrix]] • [[Gus Lloyd]] • [[Mike Mason]] • [[Charley Mulaney]] • [[Manuel Prado]] • [[Buddy Sencio]]
  +
  +
===Locations===
  +
:[[California]] • [[California Street]] • [[Candlestick Park]] • [[Earth]] • [[Luna]] • [[Polk Street]] • [[San Francisco]] • [[Sanctuary District]] • [[Sol]] • [[Sol system]]
  +
  +
{{ref}} [[Alpha Centauri]] • [[Alps]] • [[Bay Land Garden]] • [[China]] • [[Christchurch]] • [[Deep Space 9]] • [[Europe]] • [[France]] • [[Gamma Quadrant]] • [[Golden Gate Bridge]] • [[Japan]] • [[Madison Square Garden]] • [[Mars]] • [[New York City]] • [[New Zealand]] • [[Portland]] • [[Proxima shipyards]] • [[Starfleet Headquarters]] • [[Tasmania]] • [[Utopia Planitia Fleet Yards]] • [[Venus]]
  +
  +
===Starships===
  +
:{{USS|Defiant|NX-74205) (I}} ({{class|Defiant}})
  +
  +
===Races and cultures===
  +
:[[Bajoran]] • [[Changeling]] • [[Ferengi]] • [[Human]] • [[Trill]]
  +
  +
{{ref}} [[Cardassian]] • [[Romulan]]
  +
  +
===States and Organizations===
  +
:[[Bajoran Militia]] • [[Brynner Information Systems]] • [[San Francisco Police Department]] • [[Starfleet]] • [[United Federation of Planets]] • [[United States of America]] • [[United States National Guard]]
  +
  +
{{ref}} [[Dominion]] • [[Gaullist]] • [[London Kings]] • [[Neo-Trotskyist]] • [[New York Yankees]] • [[Pan-Caribbean government]] • [[Starfleet Security]]
  +
 
===Other references===
  +
:[[1930s]] • [[1960s]] • [[1999]] • [[1990s]] • [[2015]] • [[2048]] • [[ablative armor]] • [[annular confinement beam]] • [[automobile]] • [[baseball]] • [[Bell Riots]] • [[boxing]] • [[cellular phone]] • [[Channel 90]] • [[chroniton]] • [[cloaking device]] • [[communication satellite]] • [[detective]] • [[dollar]] • [[dress uniform]] • [[Dutch language]] • [[Earth satellite network]] • [[e-mail]] • [[English language]] • [[Ferengi Rules of Acquisition]] • [[American football|football]] • {{dis|ghost|slang}} • [[governor]] • [[Heisenberg compensator]] • [[helicopter]] • [[Hippie]] • {{dis|Interface|system}} • [[internet]] • [[jazz]] • [[mayor]] • [[Molotov cocktail]] • [[orbital habitat]] • [[ration]] • [[retinal scan]] • [[schizophrenia]] • [[quantum singularity|singularity]] • [[shotgun]] • [[soccer]] • [[spacedock]] • [[speakeasy]] • [[subspace bubble]] • [[Starfleet Symposium]] • [[tattoo]] • [[temporal displacement]] • [[temporal displacement policy]] • [[temporal polarization]] • [[tennis]] • [[transit pass]] • [[transporter]] • [[transporter shock]] • [[UHC card]] • [[wristwatch]]
   
 
==Timeline==
 
==Timeline==
  +
;[[1967]]
;[[2022]] : [[Henry Garcia]] moves to [[San Francisco]] to work in a [[brewery]].(''Part II'')
 
  +
;[[2015]] : The [[London Kings]] have a superlative season, in the [[2024]] opinion of [[Vin]]. (''Part II'')
 
;[[2022]] : [[Henry Garcia]] moves to [[San Francisco]] to work in a [[brewery]]. (''Part II'')
   
 
==Appendices==
 
==Appendices==
===Related stories===
+
===Related media===
 
*''[[The Sundered]]''
 
*''[[The Sundered]]''
 
*''[[An Enigma Wrapped in a Puzzle]]''
 
*''[[An Enigma Wrapped in a Puzzle]]''
 
*''[[The Immortality Blues]]''
 
*''[[The Immortality Blues]]''
  +
  +
===Background===
  +
====Notable cast and crew====
  +
* [[Avery Brooks]] as [[Benjamin Sisko]]
  +
* [[Nana Visitor]] as [[Kira Nerys]]
  +
* [[Rene Auberjonois]] as [[Odo]]
  +
* [[Alexander Siddig]] as [[Julian Bashir]]
  +
* [[Terry Farrell]] as [[Jadzia Dax]]
  +
* [[Armin Shimerman]] as [[Quark]]
  +
 
===Images===
  +
====Part I images====
  +
<gallery>
  +
300px-Defiant-top.jpg
 
brynner.jpg|[[Christopher Brynner]].
  +
luna.jpg
  +
past Tense Part I.jpg
  +
gabriel Bell.jpg
  +
christopherBrynner.jpg
  +
</gallery>
  +
  +
====Part II images====
  +
<gallery>
  +
henry Garcia.jpg
  +
bashir past tense.jpg
  +
grady.jpg|[[Grady]].
  +
pasttenseII.jpg
  +
christopher Brynner.jpg
  +
historical database 2024.jpg
  +
</gallery>
  +
 
===Connections===
 
===Connections===
{{Timeline|
+
====Timeline====
  +
{{timeline
type1=episode|
+
| type1 = episode
series1=DS9|
+
| series1 = DS9
format1=epprod|
+
| format1 = epprod
before1=[[Fascination]]|
+
| before1 = [[Fascination]]
after1=[[Life Support]]|
+
| after1 = [[Life Support]]
type2=episode|
+
| type2 = episode
series2=DS9|
+
| series2 = DS9
format2=epair|
+
| format2 = epair
before2=[[Fascination]]|
+
| before2 = [[Fascination]]
after2=[[Life Support]]|
+
| after2 = [[Life Support]]
prevpocket=[[Pathways]]{{bsmall|Chapter 12, Section 11}}|
 
nextpocket=[[Federation (novel)|Federation]]{{bsmall|Part Four: Chapter 3}}|
+
| prevpocket = [[Pathways]]{{bsmall|Chapter 12, Section 11}}
  +
| nextpocket = [[Federation (novel)|Federation]]{{bsmall|Part Four: Chapter 3}}
voyages1=DS9|
+
| voyages1 = DS9
adbefore1=[[Fascination]]|
+
| adbefore1 = [[Fascination]]
adafter1=[[Life Support]]|
+
| adafter1 = [[Life Support]]
 
}}
 
}}
   
 
===External links===
 
===External links===
*{{memoryalpha|Past Tense, Part I}}
+
* {{memoryalpha|Past Tense, Part I}}
*{{memoryalpha|Past Tense, Part II}}
+
* {{memoryalpha|Past Tense, Part II}}
*{{Wikipedia|Past Tense (Star Trek: Deep Space Nine)}}
+
* {{Wikipedia|Past Tense (Star Trek: Deep Space Nine)}}
   
[[Category:DS9 episodes]]
+
[[category:dS9 episodes]]
  +
[[category:dS9 season 3]]

Revision as of 22:58, 10 November 2020

Sisko, Bashir and Dax are transported to 21st century Earth, where they find themselves involved in a conflict that will change Earth history and lead to the formation of the Federation.

Summary

References

Characters

Part I characters

Julian BashirGabriel BellChristopher BrynnerBernardo CalveraBiddle ColeridgeJadzia DaxKira NerysLeeMiles O'BrienOdoQuarkBenjamin SiskoVinDanny WebbMichael Webb
Referenced only
BelongoHelen BurkeRobert ChenDrazmanNgomoJudith SiskoWrightZek

Part II characters

Julian BashirChristopher BrynnerBernardo CalveraBiddle ColeridgeJadzia DaxHenry GarciaGradyKira NerysLeeMiles O'BrienOdoPrestonBenjamin SiskoVinDanny WebbMichael Webb
Referenced only
Will BaileyGus BarnesBuck BokaiHelen BurkeRobert ChenErrol FlynnJimi HendrixGus LloydMike MasonCharley MulaneyManuel PradoBuddy Sencio

Locations

CaliforniaCalifornia StreetCandlestick ParkEarthLunaPolk StreetSan FranciscoSanctuary DistrictSolSol system
Referenced only
Alpha CentauriAlpsBay Land GardenChinaChristchurchDeep Space 9EuropeFranceGamma QuadrantGolden Gate BridgeJapanMadison Square GardenMarsNew York CityNew ZealandPortlandProxima shipyardsStarfleet HeadquartersTasmaniaUtopia Planitia Fleet YardsVenus

Starships

USS Defiant (Defiant-class)

Races and cultures

BajoranChangelingFerengiHumanTrill
Referenced only
CardassianRomulan

States and Organizations

Bajoran MilitiaBrynner Information SystemsSan Francisco Police DepartmentStarfleetUnited Federation of PlanetsUnited States of AmericaUnited States National Guard
Referenced only
DominionGaullistLondon KingsNeo-TrotskyistNew York YankeesPan-Caribbean governmentStarfleet Security

Other references

1930s1960s19991990s20152048ablative armorannular confinement beamautomobilebaseballBell Riotsboxingcellular phoneChannel 90chronitoncloaking devicecommunication satellitedetectivedollardress uniformDutch languageEarth satellite networke-mailEnglish languageFerengi Rules of AcquisitionfootballghostgovernorHeisenberg compensatorhelicopterHippieInterfaceinternetjazzmayorMolotov cocktailorbital habitatrationretinal scanschizophreniasingularityshotgunsoccerspacedockspeakeasysubspace bubbleStarfleet Symposiumtattootemporal displacementtemporal displacement policytemporal polarizationtennistransit passtransportertransporter shockUHC cardwristwatch

Timeline

1967
2015
The London Kings have a superlative season, in the 2024 opinion of Vin. (Part II)
2022
Henry Garcia moves to San Francisco to work in a brewery. (Part II)

Appendices

Related media

Background

Notable cast and crew

Images

Part I images

Part II images

Connections

Timeline

published order
Previous episode:
Fascination
DS9 episode produced Next episode:
Life Support
Previous episode:
Fascination
DS9 episode aired Next episode:
Life Support
chronological order
Previous Adventure:
Pathways
Chapter 12, Section 11
Pocket Next Adventure:
Federation
Part Four: Chapter 3
Previous Adventure:
Fascination
Deep Space Nine Adventures Next Adventure:
Life Support


External links