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Phaser Fight was a TOS interactive young adult novel, the second of two published in the 1980s by Archway, an imprint of Pocket Books. The story was written by Barbara Siegel & Scott Siegel, with the reader making choices to affect the outcome of the story.


You're the star of your own Star Trek adventure!
Welcome aboard, ensign! You've been assigned to duty on the starship Enterprise. Your mission: Investigate a mysterious meteor belt with Captain Kirk... or help Bones combat a deadly disease... or fight an alien race with Mr. Spock. You choose — you can beam over to a phantom ship overrun with fierce mirror-creatures... or match wits with a giant alien who wants to crush the Enterprise like a bug. But choose carefully, or the Enterprise and you could be lost forever!


Readers assumed the role of a Starfleet ensign newly arrived aboard the USS Enterprise. Choosing to go with Kirk, Spock or McCoy led to a different story.

Going with Kirk

A dangerous meteor storm appeared. Hikaru Sulu was knocked out when a meteor suddenly struck the ship through the shields. Spock reported that the meteors were composed of an unknown element that shields could not block. If the starship evaded the storm, Pavel Chekov detected an unrecorded planet two parsecs away. The ensign chose whether to travel to the planet through Klingon space or near a black hole.

Entering Klingon territory exposed three D7-class battlecruisers lying in wait. Luring the cruisers to the meteor storm crippled their ships, forcing them to contact their base on the planet and reveal that the meteors were built as a secret weapon against Starfleet. While one choice led to destruction of the base, two choices led to the loss of the Enterprise.

Traveling near the black hole put the ship at extreme risk, with one option bringing the Enterprise to a safe orbit around the planet with the Klingon base. The planet's owner, Professor Jinks, invited them down but provided questionable coordinates. The real Jinks was found confined in a cave by a group of Klingons — the other Jinks was an imposter responsible for building the meteors.

Going with Spock

When the Enterprise encountered an invisible vessel, Spock and the ensign beamed aboard. It was manned by alien entities which mirrored everything they encountered, including Spock, the ensign, and the Enterprise. Cutting power to the Enterprise deprived the beings of energy, and they melted away. Six choices led to the ensign's death or incapacitation, and three led to the destruction of the Enterprise.

Going with McCoy

Ship's personnel contracted hyperaging, and McCoy estimated they had only two hours to live. He quickly synthesized an antidote. If the ensign took it, events led to an encounter with an ancient entity that reached out with a massive, green, clawed hand capable of crushing the Enterprise, but the antidote enabled the ensign to communicate telepathically with the entity. If the ensign didn't take the antigen, McCoy took it himself, but he miscalculated the dosage and mutated into an ogre-like creature. Reader choices determined whether the crew died of old age, de-aged into nothingness, mutated, or were cured.



Ancient entityPavel ChekovJinksJames T. KirkLeonard McCoySpockHikaru Sulu
Referenced only
Chuck NorrisMontgomery Scott

Starships and vehicles

Duplicator shipUSS Enterprise (Constitution-class heavy cruiser) • unnamed D7 class starships


interstellar spaceJinks' planet
Referenced only
Beladorian asteroidEarthFederation Headquarters

Races and cultures

Referenced only

States and organizations

FederationKlingon EmpireStarfleet Command

Science and technology

communicationscommunicatorcomputercoordinatesdisruptorforcefieldintercominvisibilityisolation cubiclelasermicroscopeparsecphaserphaser pistolphoton torpedosedativeshieldtractor beamtransportertricorderturboliftweapon

Ranks and titles

captaincommandercrewmemberdoctorensignFederation Starfleet ranks (2260s)guardjailerofficerprofessorrankscience officerStarfleet ranks

Other references

alert status (battle stations) • alienalternate universeappleassignment patchatombananablack holebloodbookbridgecavecenturycosmosdiseaseelementenergyepidemicfilmfireflowerfrogfruitgalaxyglassgorillagravitational fieldguinea pighourhullhyperagingKlingon flame creatureKlingon languagekung fulanding partylanguagelifeformlightlight yearlogicmedalmeteor beltmicrobemirroroctopusoctopus-gorilla creatureogrepoisonprisonrockropesaladsecondsecuritysickbayspacestarStarfleet uniformStarfleet uniform (2265-2270)stunsuicidetransporter roomuniformuniversevegetableVulcan nerve pinchwarp factor (warp twowarp tenwarp 12warp 16warp 18warp 19warp 20) • wateryear



500 million years ago
An ancient entity was born.
31 million years ago
The ancient entity first sought a cure for a microbe causing hyperaging which killed off his species.
The ancient entity discovered the crew of the Enterprise suffering from hyperaging.



  • The story stated that, at warp ten, one could travel 15 million light-years in a few seconds. In original Cochrane units, however, warp ten equaled 1,000 times the speed of light.
  • In Spock's story, two reader choices had story-logic inconsistencies:
    • At one point, Spock left the reader, and you decided whether to wait for him. If you decided not to wait, a fake Spock appeared before you took any action, leading to the Enterprise being saved. But if you decided to wait — functionally the same choice — the fake Spock did not appear, and the Enterprise was destroyed.
    • At one point the reader decided whether to use a transporter with a flashing malfunction light. If you chose not to use it, but instead hit the side of the console, the light turned off. Spock determined that the transporter was working fine, only the light was malfunctioning, and you both beamed back safely to the Enterprise. But if you choose to use the transporter without hitting it first, it killed you both.

Related stories



published order
Previous book:
Voyage to Adventure
Which Way Books Next book:
last Which Way Books publication
chronological order
Previous Adventure:
Voyage to Adventure
Memory Beta Chronology Next Adventure:
Previous Adventure:
Voyage to Adventure
Pocket Next Adventure:
Yesterday's Son

External links