Summary[]
- Captain's Log, Stardate 42361.8. The derelict ship to which we transported our away team has proven to be anything but dead. Suddenly, it is very much alive. We have lost contact with Commander Riker and the rest of the team -- due to some sort of interference generated by the derelict. At the same time, the ship has taken off at high warp speeds that we cannot match. We find ourselves losing ground moment by moment. What's more, a small crack in our dilithium crystal has invited the possibility of our warp engines shutting down, an occurrence which would leave us crawling through space, while the so-called derelict robs us of our crewmates. As strange as it sounds, this appears to be a purposeful abduction. As if the derelict were an ancient mousetrap -- and we were the mice. But who would go to all that trouble to capture a handful of Federation personnel? And more important, for what purpose?
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References[]
Characters[]
- Wesley Crusher • Data • Geordi La Forge • Ingrid McRobb • James McRobb • Jean-Luc Picard • Katherine Pulaski • William T. Riker • Deanna Troi • Worf
Starships and vehicles[]
- USS Enterprise-D (Galaxy-class explorer) • Taxxan starship
Races and cultures[]
Locations[]
- the galaxy's Alpha or Beta Quadrants
- Referenced only
- Taxxus
Shipboard locales[]
- USS Enterprise-D
- bridge
- Taxxan starship
- corridor
Materials and substances[]
Technology and weapons[]
- combadge • phaser • starship • transporter • type-2 phaser (mark VI battle phaser)
States and organizations[]
Ranks and titles[]
- acting ensign • captain • chief engineer • chief medical officer • commander • commanding officer • counselor • doctor • engineer • ensign • Federation Starfleet ranks • Federation Starfleet ranks (2350s-2360s) • first officer • flight controller • lieutenant • lieutenant commander • lieutenant junior grade • medical practitioner • officer • second officer • security chief • tactical officer • weapons officer
Other references[]
- anatomy • arm • beaming • boot • captain's log • captain's log, USS Enterprise-D, 2365 • clothing • finger • government • homeworld • humanoid • jumpsuit • language • lifeform • log entry • matter • nation-state • pants • quadrant • races and cultures • rank • space • stardate • Starfleet uniform • Starfleet uniform (2350s-2366) • stasis • technology • title • uniform • universe • weapon
Chronology[]
- stardate 42361.8, 2365 (2360s chronology, Enterprise-D voyages)
- The Enterprise faces the derelict.
Appendices[]
Related Stories[]
- This story is the sequel to TNG comic: "The Derelict".
Connections[]
published order | ||
---|---|---|
Previous comic: #3: The Derelict |
TNG comics DC monthly series |
Next comic: #5: Serafin's Survivors |
Previous story: The Derelict |
Comics by: Michael Jan Friedman |
Next story: Serafin's Survivors |
chronological order | ||
Previous Adventure: The Derelict |
Memory Beta Chronology | Next Adventure: Space Seeds |
Previous Adventure: The Derelict |
Voyages of the USS Enterprise (NCC-1701-D) |
Next Adventure: Space Seeds |
External links[]
- The Hero Factor article at Memory Alpha, the wiki for canon Star Trek.