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The Natural Order is a Klingon-centric adventure, one of two roleplay modules included in the first edition of The Klingons boxed set. It featured Klingon officers from a D7-class battlecruiser investigating sabotage on an occupied colony outpost that might signal a potential revolt. It was released by FASA in 1983.

Description[]

Your vessel is hereby ordered to divert immediately to Imperial Agricolony LGXT-455M (native nomenclature: Delleren V) and investigate Imperial Security reports of native unrest. Vessel's commander will inform local Governor that a routine spot inspection is being made. In actuality, though the pretense of a spot agricultural inspection is to be maintained, commander or representatives of ship security are to meet with Imperial Security agent Avarn vestai-Levest, operating undercover.
Agent will seek out commander or security personnel in capital city marketplace 1030 hours second day of visit, with usual identification papers. Investigate agent's claims clandestinely, and — if situation warrants — replace local Governor as temporary Military Governor, act to preserve order, and report situation. Further orders will then be issued.
Commander is advised to protect the interests of the Empire in this matter, proceeding with discretion and decisiveness. Discussion of current situation with top officers left to discretion of commander.

References[]

Characters[]

Aluz zantai-LerraxAnto vestai-KallorArz sutai-TllanAvarn vestai-LevestKlen zantai-RvellinMaik vestai-VhordMavo vestai-Hellestra

Starships and vehicles[]

grav carunnamed D7 class starships

Locations[]

Delleren V
Referenced only
Klinzhai

Races and cultures[]

DellriKlingon

States and organizations[]

Bureau of Agricolony SecurityImperial CouncilImperial High CommandImperial MarinesImperial SecurityKlingon EmpireThethan Chronometer Works

Science and classification[]

chronometercodecommunicatorcoordinatesdisruptordisruptor riflelibrary computerpsychologyscannersensortethantransporter

Occupations and titles[]

administratoradmiralagentcaptaincommandercommunications officerdriverforce leadergovernorguardmajormedicmilitary governorofficerpersonal guardphysicianscience officerscientistsecurity officerservanttechniciantransport officerwarrior

Klingon linenames[]

HellestraKallorLerraxLevestRvellinTllanVhord

Other references[]

agricultureallergyarrestautopsybeambridgecabincapital citychemicalcitycolonyculturedayespionageexplosivefruithonor guardhouridentification papersKlingon coinageklingonaase (komerex zhakuve) • languagelinenamemetalmilitaryminingmonthorbitplasticputtyqalarevoltsecurityshore leavesign languagesublightwarp factor (warp five) • Year Day

Appendices[]

Related media[]

Images[]

Connections[]

Star Trek: The Original Series RPG sourcebooks and adventures
Heritage Models sourcebook Adventure Gaming in the Final Frontier
adventure The Slaver Ruins
Tsukuda Hobby sourcebook Enterprise: Role Play Game in Star Trek
adventure The Drifting Ring
FASA sourcebooks The Role Playing Game (Star Fleet Officer's ManualCadet's Orientation SourcebookGame Operations Manual) • The Klingons (The Klingons: Star Fleet Intelligence ManualThe Klingons: Game Operation Manual) • Star Trek II: Starship Combat SimulatorStarship Tactical Combat SimulatorThe Romulans: Starfleet Intelligence ManualThe Romulan Way: Game Operations ManualStar Trek III: Starship Combat GameStar Trek III: Starship UpdateThe TriangleThe Orions: Book of Common KnowledgeThe Orions: Book of Deep KnowledgeThe FederationStar Fleet Intelligence ManualStar Fleet Intelligence Manual: Agent's Orientation SourcebookUSS Enterprise Deck PlansKlingon D-7 Deck PlansTrader Captains and Merchant Princes (2nd edition) • Spacelanes: The Magazine of Interstellar TradeShip Construction ManualStar Trek III Sourcebook UpdateThe Four Years WarThe Romulan WarKlingon Intelligence BriefingStar Trek IV Sourcebook UpdateRegula-1 Orbital Station DeckplansShip Recognition Manual: The Klingon Empire/Klingon Ship Recognition ManualShip Recognition Manual: The Federation/Federation Ship Recognition ManualShip Recognition Manual: Romulans
adventures Adventure Book (Ghosts of ConscienceAgain, Troublesome TribblesIn the Presence of My Enemies) • The VanishedWitness for the DefenseDenial of DestinyIntrusionThe Natural OrderTermination: 1456Demand of HonorOrion RuseMargin of ProfitThe OutcastsA Matter of PrioritiesA Doomsday Like Any OtherThe Mines of SelkaLost and Presumed DeadThe Triangle CampaignGraduation ExerciseWhere Has All the Glory Gone?Return to AxanarDecision at MidnightAn Imbalance of PowerOld Soldiers Never DieConflict of InterestsThe Dixie GambitThe White Flame Starship Combat Scenario PackThe Strider IncidentStardate Magazine (The Serpent FactorDeneva DeceptionSafari in VioletContinuing the LineOperation ShadowfallThe Barrier of EssaiOrion RisingThe Hottest Blood of AllOperation KingmakerOperation Starling) • StarDrive (Another Piece of the Action)
LUG sourcebooks Core Game BookNarrator's ToolkitThe Andorians: Among the Clans
adventures The Danurian FactorStopping at the Beast
Mōdiphiüs sourcebooks TOS Rules Digest
adventures These are the Voyages: Mission Compendium Vol. 1 (A World With a Bluer Sun) • RemnantsA Forest ApartHard Rock CatastropheStrange New Worlds: Mission Compendium Vol. 2 (Pluto's CaveDrawing Deeply From the WellNo Good Deed) • The BurningThe Keyhole of EternityMission Briefs: First ContactsMission Briefs: SpacewrecksMission Briefs: MysteriesMission Briefs: Ancient CivilizationsMission Briefs: Cold WarMission Briefs: Khitomer AccordsGhosts in the MachineConflict of ValuesAlternative TruthsMission Briefs: The Alpha Quadrant

Timeline[]

published order
Previous game:
Intrusion
FASA RPG modules Next game:
Termination: 1456
Previous story:
Intrusion
Stories by:
Guy W. McLimore, Jr.
Next story:
Star Trek III Sourcebook Update
chronological order
Previous adventure:
The Gorn
Alien Spotlight
Memory Beta Chronology Next adventure:
Star Trek IV Sourcebook Update
Treaty of Ectair
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