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Memory Beta, non-canon Star Trek Wiki
Memory Beta, non-canon Star Trek Wiki
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The following is a list of unnamed biogenic transports.

By appearance[]

Epsilon Theta[]

A transport was observed surveying the planets in the Epsilon Theta star system shortly prior to the outbreak of a metagenic virus in that system in May 2159. After the crisis was resolved, the First Minister of Epsilon Theta Prime provided the United Earth Starfleet with a holographic image of an the ship. Recognising the vessel as being of Encari design, a task force of Earth Starfleet vessels led by the NX-class Enterprise NX-01 were sent to investigate Encaria. (ST video game: Legacy)

Encaria[]

After finding that Encaria had been wiped out by the bio-agent, the Starfleet task force detected a transport moving away from their position. Hailing the transport, Captain Jonathan Archer ordered whoever was aboard to shut down their engines and prepare to be boarded, but received no response. Upon subjecting the transport to a concentrated scan, Enterprise found it to be an unmanned drone carrying a large concentration of the toxin. Setting a parallel course to follow the transport, the Starfleet vessels were intercepted by Romulan vessels along the way before tracing the transport as it entered a starbase, which carried a large amount of the toxin in liquid form. Observing the base to be a processing facility, Archer determined that the Romulans were synthesizing the toxin from there and distributing it to Starfleet sectors. (ST video game: Legacy)

This vessel cannot be named as its designation was randomly selected by the game software each time the story mission is played.

Harvesters[]

Numerous biogenic transports were found by Captain Archer to be harvesting the toxin from five other planets in Encaria's star system then taking them to harvesting stations in orbit. Ultimately, all five harvesting stations were destroyed along with the starbase by Starfleet. (ST video game: Legacy)

These vessels cannot be named as their designations were randomly selected by the game software each time the story mission is played.
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