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A friendly reminder regarding spoilers! At present the expanded Trek universe is in a period of major upheaval with the continuations of Discovery and Prodigy, the advent of new eras in gaming with the Star Trek Adventures RPG, Star Trek: Infinite and Star Trek Online, as well as other post-57th Anniversary publications such as the ongoing IDW Star Trek comic and spin-off Star Trek: Defiant. Therefore, please be courteous to other users who may not be aware of current developments by using the {{spoiler}}, {{spoilers}} OR {{majorspoiler}} tags when adding new information from sources less than six months old (even if it is minor info). Also, please do not include details in the summary bar when editing pages and do not anticipate making additions relating to sources not yet in release. THANK YOU

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Memory Beta, non-canon Star Trek Wiki
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Video game logic is a concept of gaming in Star Trek, wherein the logic of continuity associated with a character, place or object will be expanded infinitely based on the outcomes or subjective gameplay experienced by the game player.

History and specifics[]

For example, a gamer playing Star Trek Online will experience all the missions they play, in the order they play them, as part of their player history, but it would be incongruous to imagine a specific version of Star Trek canon or non-canon continuity where multiple characters would all experience the same events (such as defending a location or defending a game prize) subsequently or simultaneously.

All Star Trek games with "binary" outcomes, where one can win or lose, are by definition in an alternate continuity for the unfavorable result. For example, looking at early Trek games, when you play TOS video game: The Promethean Prophecy or The Rebel Universe, and lose the Enterprise, that gameplay cannot be reconciled with canon or non-canon continuity, as the Enterprise went on to return from that mission and had many subsequent missions. Only the favorable "win" outcome is in continuity.

This lack of continuity is more evident in games where there are "non-binary" outcomes, where there could be a discontinuitous "loss" outcome where the hero player or ship is lost, but also multiple scenarios of wins, such as a perfect score where a ship receives no damage (an "optimal" win), but also additional outcomes where the ship may be damaged or partially destroyed (a "semi-favorable" result), but still wins the game. At this point, from the POV inside Star Trek, only one scenario is "in continuity". For the purposes of this wiki, neither scenario can be definitive as part of the overall narrative. All of the players' favorable scenarios may fit with overall Star Trek continuity, but they conflict with each other.

Games often also include randomly generated events or elements of the game's world. For example, in games like TNG video game: Birth of the Federation or ST video game: Infinite, the location and layout of many star systems is random in each campaign. Therefore this wiki only includes those parts of these games that are the same for each player.

See also[]

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