Memory Beta, non-canon Star Trek Wiki

A friendly reminder regarding spoilers! At present the expanded Trek universe is in a period of major upheaval with the finale of Year Five, the Coda miniseries and the continuations of Discovery, Picard and Lower Decks; and the premieres of Prodigy and Strange New Worlds, the advent of new eras in Star Trek Online gaming, as well as other post-55th Anniversary publications. Therefore, please be courteous to other users who may not be aware of current developments by using the {{spoiler}}, {{spoilers}} or {{majorspoiler}} tags when adding new information from sources less than six months old. Also, please do not include details in the summary bar when editing pages and do not anticipate making additions relating to sources not yet in release. 'Thank You

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Memory Beta, non-canon Star Trek Wiki
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Memory Beta, non-canon Star Trek Wiki

Video game logic is a concept of gaming in Star Trek, wherein the logic of continuity associated with a character, place or object will be expanded infinitely based on the outcomes or subjective gameplay experienced by the game player. For example, a gamer playing Star Trek Online will experience all the missions they play, in the order they play them, as part of their player history, but it would be incongruous to imagine a specific version of Star Trek canon or non-canon continuity where multiple characters would all experience the same events (such as defending a location or defending a game prize) subsequently or simultaneously.

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